Gold Mines are resource buildings that generate Coins. Gold Mines are a resource node similar to Farms, which produce goods. As the mine produces coins, an indicator over the mine will show when coins are ready to be collected. Clicking the mine will move the coins to the Coin Storage, where they can be spent. When the Coin Storage is full, mine production will cease.
Tiers[]
Level | Capacity | Production | Hitpoints | Cost | Time |
---|---|---|---|---|---|
1 | 150 | 150 | 1M | ||
2 | 1000 | 300 | 5,400 | 300 | 5M |
3 | 1,500 | 450 | 6,000 | 700 | 15M |
4 | 2,500 | 600 | 6,600 | 1,400 | 1H |
5 | 10,000 | 750 | 3,000 | 4H | |
6 | 20,000 | 900 | 7,000 | 12H | |
7 | 30,000 | 1,100 | 7,600 | 14,000 | 1D |
8 | 50,000 | 1,300 | 7,900 | 28,000 | 2D |
9 | 75,000 | 1,600 | 8,200 | 56,000 | 3D |
10 | 100,000 | 1,900 | 84,000 | 4D | |
11 | 150,000 | 2,300 | 168,000 | 5D |
As Backup Coin Storage[]
In early versions of the game, it was possible to use mines as a reserve coin storage. This became far less attractive, when the plunder ratios were changed, so that attackers could take 50% of the uncollected resources from resrouce nodes. Attackers can loot only 25% of resources from resource storage; Warehouses and Coin Storage. This makes it important to collect resources regularly.